![]() We'd definitely support it if we could use WebView2 there, but as WebView2 is currently only supported in UWP, that's the option we have to use. However there's no WebView2 support for Win32 on Xbox - so it seems we can't use that option for Construct. So it sounds like Win32 + GDK is the option Microsoft recommend. Using Win32 + GDK is the primary, supported app model to build games for Xbox console, Xbox Game Pass (both Xbox and PC), and Xbox Game Streaming (It's hard to figure these details out from the publicly available information, but this page appears to imply UWP support with so I guess it supports both options.) Meanwhile ID appears to support both UWP apps, and Win32 with the Microsoft Game Development Kit (GDK). These are that it seems (from what I can tell) that the Xbox Creators Program can only use UWP apps. stricter requirements but allows self-publishing to the main store.įor some reason, there are also technology requirements for each option.Xbox Creators Program: imposes minimal requirements but your game is published to a separate area of the store.(There may be other options, but console makers are notoriously secretive, usually requiring an NDA even just to look at documentation.) In summary these are: Xbox publishingįor independent developers, there are two public publishing options for Xbox. ![]() It turns out when Microsoft released support for WebView2 on Xbox, it's only for UWP apps, which is significant. However now the Windows App SDK (formerly "Project Reunion") is now aiming to unify them and allows for interoperability. These two technologies more or less existed in separate worlds for a long time, so you couldn't use Win32 features in UWP and vice versa. These can also use WinRT (Windows Runtime) which aimed to be a modern replacement for Win32, and are usually distributed as sandboxed "packaged apps" that have more strictly controlled permissions.
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