![]() I doubt they will ever do a proper remake, because it took them so many years to consider remaking Final Fantasy VII, which is an immensely more popular game and with more relevant story, while Baldur's Gate setting is just too dated and boring - no huge robots and flying ships. While the game is not new, the port is still interesting how they solved the human input device issues, because consoles don't have mouse and keyboard. Now they finally properly ported it for consoles. I remember they ported the original Baldur's Gate for the original PlayStation, but found there is no market, and it was never released, outside of leaked version. I also believe Warcraft/Starcraft is one of the worst RTS games, learning nothing from competitors, like Warhammer, which it originally cloned. Guess I'm one of a few persons who really hates Starcraft/Age of Empires ranged units mechanics, which don't really take into account distance, visibility or height, and Starcraft players don't really feel threatened by ranged attackers. Ranged units also had fairly low range of only a few cells, like in Starcraft. Before that ranged units had all the same mechanics as melee, which is a bit unrealistic. Quote from: Nikita_Sadkov on November 26, 2019, 03:57:25 am Finally found some time to design proper distance combat. Same way, if enemy gets too close, ranged unit will lose some of its attack points. I used the already existing attack stat (which basically says how many move points that unit can put into attack per turn or how accurate it is), and used its max value as a cutoff, after which more attack points spent wont would result in less defense points penetrated. But Blizzard were a bit conservative and kept cloning to death the same Dune 2 concept.Īnyway, I had to devise a way to calculate range penalties without using random numbers. In tabletop Warhammer ranged units were able to shot over whole battlefield if not impeded by walls, and same was the case with its computer implementations, like Shadow of the Horned Rats, predating Starcraft, but feeling much more massive, especially with proper 3d engine and huge armies. ![]() Finally found some time to design proper distance combat. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |